![]() ![]() Īlso u don't have to CLOSE THE GAME entirely, you can just exit to main menu then re-enter vault.Īlthough maybe exiting the game and reentering stops an incident entirely? I don't know. Let's say you have a level 1 room that's packed with full-health dwellers with no radiation poisoning and good weapons. so 2 dwellers in a 1-wide, 4 dwellers in a 2-wide, 6 dwellers in a 3-wide. ![]() What happens if you have a level 3 room, 3-wide room that's only got one unarmed dweller at poor health working the room?īUT NOW THE CONSEQUENCES OF FAILURE ARE FAR WORSE (omg caps) If you rush and fail, something pops up but your healthy armed dwellers beat it down quickly and get XP. If you rush and fail, the incident will be very strong and your single dweller may die before reinforcements arrive (hopefully you *have* healthy reinforcements). In the wasteland, it increases the caps found.Īt this site, you have all the information for all the SPECIAL.So now maybe you have multiple powered incidents spreading to rooms where your other dwellers may not be in the best of health, or well armed, and they can't stop the incident or stop it from spreading If the room is empty (all dwellers ran away like pregnant women and children, or dead), the incident can spread.Īnd the incident will still be super strong. During quest combat, it increases the speed at which the critical hit meter fills. The higher the Luck, the better the items. Luck also affects the chance of rush attempts succeeding.In the wasteland, it increases the chances of finding items when dwellers go out on quests and explore locations in the wasteland. ![]() Luck determines if a production room also yields caps along with the normal room reward (or extra caps after a successful rush attempt). Dwellers can improve their Charisma in the lounge. It is also used during wasteland exploration to help explorers succeed in encounters with "civilized" persons or groups. Additionally, it reduces the time needed to wait for a change after using the barbershop. Charisma determines the effectiveness of radio studios and living rooms by increasing the likelihood of attracting new dwellers for the former and speeding up reproduction for the latter. ![]()
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